Lisbon Downtown City Streets

Looking back at the Lisbon Downtown City Streets environment pack, a project I contributed to working with The Vertex Guild on this collaboration for CGHero. The main goal was to faithfully translate the distinct architectural identity and atmosphere of downtown Lisbon into a production-ready package for Unreal Engine.

My primary focus was on conducting the on-site 3D scans across the city, capturing real-world architectural details directly from the streets. From there, I handled the architectural asset pipeline through high-poly cleanup, optimized retopology, bakes, and PBR texturing. I designed and built a flexible modular kit for seamless facade variations, complemented by optimized master materials and shaders built for peak runtime performance.
It was a rewarding experience bridging real-world capture with modular environment art.
The pack is available on Fab:
https://www.fab.com/listings/797b66eb-2b0f-4cd9-ad3a-b33d00ab88a5
https://www.artstation.com/thevertexguildstudios

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Date
August 21, 2026